God of war II review
Kratos is as crazy as ever in God of War II for the Playstation II, for players of the the original game this will be recognised as more of the same, if you are new to the series, now is a really good time to jump in and start ripping off some heads. The God of War series started just a couple of years ago and turned out to be a real gem, it's always nice to play a great action adventure game where you can semi mindlessly kill hundreds of dudes in some fast paced action. God of War delivered it and now God of War does the same, new creatures, new weapons, more killing. It's not all about Kratos' rage though, often you'll find a door you can't get open, or a ledge you can't reach, this is where the puzzle elements come into play to slow you down and give you a short break before the killing resumes. People who would avoid the Zelda series for it's puzzle nature need not fear this element of GOWII's gameplay, puzzles are brief and simple usually involving you pushing a block onto a switch or just testing your timing so you avoid some spinning blades. These pauses are pretty infrequent and short and play a lesser part than they did in the first GOW, the balance feels about right and any puzzles are usually solved long before they become frustrating, although I seem to have some problem in identifying walls that can be climbed.
| | Large amounts of enemies are no problems for an angry Kratos |
| | Magic powers will be unlocked throughout the course of the game and leveled up |
Boss fights come at you throughout the game, you'll find that on average you'll have one of these fights every hour or so throughout the 13-14 hour game. Right from the get-go you'll encounter the Colossus of Rhodes this is one of the largest and most impressive boss battles of the game, it really helps set the pace for the whole experience. The other battles vary from single one-on-one battles to other large scale battles like the giant Kraken. These battles vary as much in impressiveness as they do in difficulty, playing through on medium I often found I fell to some bosses 4-5 times before I claimed a victory, it wasn't overly frustrating and felt to be the right degree of challenge. When you're not fighting bosses or solving puzzles then the minions will be keeping you busy, these vary as much as the bosses, some can be ripped up with just a couple hits, where as others you'll need to use a little strategy and slowly work them down until you can finish them with a few context sensitive button presses.
| | Fighting some of the larger creatures can be tricky, epically when there is more than one |
| | The scale of some of the areas is just fantastic |
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